What We Enjoy Big Tech & Workers' Rights in Little Witch Academia In Episode 14 of Little Witch Academia, magitronics developer Croix's sabotage of the negotiations between Luna Nova's witches and worker faeries reveals how the tech industry acts in the interests of the elite.
What We Enjoy Genshin's Hilichurl and Gaming's Colonialist Impulse Genshin Impact continues a long standing practice of depicting enemies as racist caricatures, reinforcing the colonialist design of RPGs.
What We Enjoy In Pursuit of Being Brown As I search for my first online adventure in years, I recall the difficulty of finding spaces that will allow me to be brown.
What We Enjoy Bofuri and The Future of Online Community Through embracing gaming-newbie Kaede's original, atypical approach to the hit MMORPG NewWorld Online, Bofuri presents a more inclusive future for online play.
What We Enjoy Abolish the Aristocracy: Beyond Royal Protagonists in Fire Emblem What does a Fire Emblem game look like without the nobility? In this post, I consider how it might be time for the franchise to turn its back to the throne.
What We Enjoy Lyn's Marginalization in Fire Emblem: Blazing Blade Lyn heroically overcomes prejudice and grief on her journey to rescue her grandfather, only to be relegated as Eliwood and Hector's moral support.
What We Enjoy Ghosts Politics & Neoliberal Identity Motoko resists neoliberal identity politics by accepting the Puppet Master's wager and rejecting Cartesian mind-body dualism.
What We Enjoy Solidarity and Song in Carole & Tuesday Carole & Tuesday shows us the radical potential of solidarity through music, but can it convince us to hope as well?
What We Enjoy A Chance at Legend: Revisiting Anticipation for the New Final Fantasy VII For my first post, I reflect on the Final Fantasy VII Remake announcement from five years ago, and dig into why it made me so excited for its release this month even though I've never played the original.